March 3rd, 2026
This is yet another in-between patch shifting some major changes to the pacing of the game, as well as some reworks and clean-ups for existing classes. This is a dangerous patch, as it changes a lot of the core numbers associated with the back-end of the game.
Card Quality Changes
We've made an attempt at making some passes over classes, lowering the power level of some classes so they aren't both "infinite value" + "multiple interruptions" late game. This isn't a total sweeping change, but loot has been somewhat reworked across some of the more offensive classes that do this.
Economy Changes
We've always heard consistent feedback that the Medium Quality experience of KDR is the best way to play it. We're taking this feedback and experimenting with economy changes, as well as changes to High Quality loot in order to extend the mid-game and make high quality feel more rare, coveted, and- well- "high quality".
We improved the quality of high quality loot by removing underpowered outliers in a lot of situations, we reduced the total number of high quality loot pools from 10 to 8, but purchasing a high quality loot pool no longer provides you with two instances of loot, now instead just giving you one. There are a few reasons for this, but primarily, high quality is stronger and more consistent, it's cheaper, and it takes longer to get to high quality, so you will see less of it during the run.
High Quality Loot: 9G -> 7G, now unlocks at 22EXP
Low Quality: 6G -> 5G
Interest: 4G earns 1G -> 6G earns 1G
If you follow a good leveling curve, play your econ correctly, you should end up at High Quality loot around round 5 or 6.
Class Changes
Amaru is totally reworked- this time it will be good, I'm sure.
Spider has been totally reworked, as it was a common pain outlier for players who didn't enjoy the simplistic and low impact version of its previous skills (it might be broken now). They also received a lot of base loot changes.
AlIen has got a rework to its Quest and Relic, making the Quest a lot easier to trigger, and providing a real payoff to keeping "Alien Shocktrooper" in your Deck as you go into the the later stages, while also providing some early support to the "Worm" archetype, and enabling "Alien Shocktrooper" to be used alongside the "Ogdoadic" cards. They also received some base loot changes.
Gardener was a very successful rework- way more fun, way more interesting, but Sylvan Marshalleaf was far too powerful early game, and has been moved to medium quality loot. It's being replaced with "Snyffus", and a skill that changes him to be a plant monster.
Velociraptor has gotten some GX love, getting some Water Dragon support!
Miner has received a nerf to its relic.
Esper received Psychic Nightmare after a lot of community requests for a good synchro target for that level.
Banlist Changes
As a reminder, our banlist follows similar rules to the "Duel Links" banlist, where you can run only 2 of a "Limited 2" card, or 1 of two different "Limited 2" cards, etc. This means cards can also be limited 3, and so on. Check out the banlist page to learn more!
Removed from the Banlist:
Allen:
King of the Feral Imps
Spider:
Inzektor Hornet (because Dragonfly isn't there, it doesn't need to be hit anymore)
Inzektor Dragonfly (removed from loot)
Toy Maker:
Edge Imp Scythe (no longer in loot)
Vicious Astraloud (no longer in loot)
In Conclusion
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