September 19th, 2025
A big new patch! This patch is primarily for adding new content- such as two new classes and a subclass, and adding a bunch of new TCG/OCG cards that released during the time between patches. Expect new generic skills, new cards, and a few other things to spice up your KDR experience!
We're also FINALLY at a point where we can now offer a choice of THREE classes for each player at the start of the run! Woo!
Two New Classes (and a subclass)
You can summon incredibly powerful Synchros with our two new classes- Esper and Nephalem! Esper is all about banishing your monsters, and bringing out powerful synchros! Esper has a powerful skill, allowing it to Synchro Summon by banishing from the graveyard! Any Edison fans miss Vayu? Well it's back, in a shiny new psychic-shaped shell!
Nephalem channels the power of light and darkness to make for a CHAOTIC debut! OG KDR enthusiasts will remember Nephalem being a bloated class with an endless amount of skills, and for it being very difficult to keep track of, but we've boiled it down and reduced Nephalem to just its purest form- LIGHT and DARK, synchro summoning, and using two unique legendary monsters! Tag out between Dunames Dark Witch and Dark Valkyria as you loop resources and grind your opponent out with tons of value!
Paladin is returning as a new sub-class- but not for Warrior! Paladin has a brand new coat of paint, and it's fighting for the LIGHT in the chaos of the Nephalem card pool! With a drastically simplified skill from how Paladin was previously, Paladin has a LOT more options and versatility in how it plays- while you still need to play your traditional suite of LIGHT Warrior monsters, you can banish ANY darkness- not just DARK Warriors! This lets Paladin fight with its LIGHT Warriors alongside other chaotic and powerful monsters!
Check out Esper!
Another 4 Generic Skills have been added! Woohoo! Variety is the spice of life, right? Wow! Check this one out!
Growthy McGrowthface - (Once per Duel): You can place 1 “Growth” token on a monster you control (if that monster would ever be destroyed, remove 1 “Growth” token from it instead). Once per Duel, during your next Draw Phase: Tribute 1 monster with a “Growth” token on it; Special Summon 1 monster from your Deck.
New Cards!
HAPPY BIRTHDAY TOTALLYNOTASPY! A wonderful birthday to you- and we've updated your favourite class, Toy Maker! As a birthday gift, if you want to play Toy Maker this coming KDR, just ask!
Chef receives some more major changes- some buffs to the Recipes, and a slight rework to its Relic. Chef was too starved for resources in the early game, and we played it a *bit* too safe with the Recipes. On the other side, Chef's late game had far too many protections, making its board incredibly difficult to crack. We buffed the early game, nerfed the late game!
Warrior gets the new EARTH Warrior Fusion support!
Gardener gets some new Black Rose Dragon support!
Acrobat receives a new powerful sphinx card!
Peasant has some loot moved around, changing the strength of some specific pools!
Amaru received a special good boy!
Miner got the new CONDUCTION MAGNET WARRIOR GUY who looks really cool and is very epic.
In Conclusion
Thankfully Konami is addicted to releasing pack filler and trash, which is what we thrive on. Expect us to continue to comb through new sets, looking for any sick and based pack filler that would fit right at home with the likes of Manticore of Smashing and company!
I hope everyone has a wonderful Fall season!!