Base Card Pool
Silent Psychic Wizard
Armored Axon Kicker
Destructotron
Psychic Commander
Doctor Cranium
Final Psychic Ogre
Overdrive Teleporter
Serene Psychic Witch
Mind Procedure
Psychic Ace
Extra Deck Monsters:
Magical Android
Psychic Lifetrancer
Ritual Beast Ulti-Reirautari
Teleport
Psychokinesis
Psi-Station
Battle Teleportation
Psychic Overload
Psychic Rejuvenation
Psychic Trigger
???%
(Once per turn): You can banish 2 Psychic monsters from your GY (1 Tuner and 1 non-Tuner); Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
Legendary Quest
If you banish “Stinger the Electric Expeller”, Special Summon it and complete your Legendary Quest.
Legendary Relic
(Once per turn): You can banish 1 Psychic monster from your Deck, and have 1 monster you control become the same level as that banished monster, also you can treat it as a tuner.
Tip Skills
Psychic Advantage: (Once per turn): If you’ve lost 1000LP this turn, draw 1 card.
Therapy: The first time you would pay LP each turn, gain that much LP instead.