July 31st, 2026
Finally getting to implement cards from Beyond the Brave! Main point is to just add in a few cards from that, along with the typical balance changes.
CLASS CHANGES
TOY MAKER - NERF
Removed - "Fusion Recovery" from the base inventory.
Gave Toy Maker far too much gas early on.
DRAGON TAMER - REWORK
Dragon Daycare - REWORK: "Baby Dragon" you control cannot be targeted for an attack while you control a Dragon monster with a different name. (Once per turn): You can Special Summon 1 Level 4 or lower Dragon monster from your hand. If you would Summon a Normal monster with this effect, you can Summon it from your GY, also the first time it would be destroyed each turn it is not destroyed.
A big issue with Dragon Tamer was the lack of "Baby Dragon". If you didn't see it, you just didn't have a class. This change to the Skill allows more flexibility and using it to treat small dragons in hand as extenders, while retaining the same usability for "Baby Dragon" (and any other vanillas). The protection on "Baby Dragon" has been nerfed as a result, removing the permanent removal protection and having it be a once a turn complete destruction protection instead.
SLIME - NERF
Absorption - NERF: Mimic your first round opponent’s inventory & class in Round 1. After you win a match, absorb the essence of your opponent, stealing everything they have (except for their Skills, Stats, Gold, and EXP). Your shop is always from the class you’ve most recently absorbed.
Boy what a Slime run. Real simple change here. Stops the massive snowball of Skills the class got if they kept winning, which should make it significantly harder to assemble some crazy 0 card combos, and curb the amount of gold they could have by selling them.
SKILL CHANGES
Social Distancing - REMOVED: Truly the story of triumph. A Skill people refused to pick for a long long time because it was "bad". It's no exaggeration to say this is the strongest Skill in KDR. Or was.