Base Card Pool
Legendary Monster
Terrorking Salmon
Monsters
Piercing Moray
Abyss Soldier
Warrior of Atlantis
Cranium Fish
Ocean’s Keeper
Thousand-Eyes Jellyfish
Snowman Eater
Yorishiro of the Aqua
Aqua Spirit
The Legendary Fisherman II
Mermail Abyssnose
Evigishki Tetrogre
Gishki Vision
Gishki Shadow
Dewdark of the Ice Barrier
Unifrog
Poison Draw Frog
Treeborn Frog
Submarine Frog
Mobius the Frost Monarch
Extra Deck
Evigishki Merrowgeist
White Aura Porpoise
A Legendary Ocean
Wetlands
Deep Sea Aria
Moray of Greed
Gishki Photomirror
Royal Penguins Garden
Paleozoic Olenoides
Paleozoic Eldonia
Gone Fishing
(Once per turn): When you Normal Summon WATER monster, you can roll a die. Reveal that many cards from the top of your Deck and add 1 WATER monster from among those to your hand, then shuffle the rest back into the Deck.
Legendary Quest
If you reveal a “Terrorking Salmon” off of “Gone Fishing”, you can Special Summon a “Terrorking Salmon” from your hand or Deck after “Gone Fishing” resolves. If you Summon it from your hand, draw 1 card.
Legendary Relic
(Once per turn): You can discard 1 “Terrorking Salmon” to activate “Gone Fishing”, and add 5 to the result of the dice roll. (Once per Duel): If you control “Terrorking Salmon”, you can destroy 1 Fish monster from among the cards you revealed from “Gone Fishing”, and if you do, give “Terrorking Salmon” ATK/DEF equal to the ATK/DEF of the destroyed card until the end of the next turn.
Restrictive Skill
Grey Aura: "White Aura" monsters Summoned from the GY are banished when they leave the field. This skill cannot leave your inventory.
Tip Skills
You are always treated as having “Umi” on the field. WATER monsters you control gain 200 ATK / DEF.
If "Terrorking Salmon" is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 4 monster. An Xyz monster with "Terrorking Salmon" as material, is treated as "Terrorking Salmon".